
Gaze & Craving
Four-player strategy broad game with handcrafted miniature scenes

It is a 15-week solo project. This broad game features four players who assume the roles of watchers who spy on dioramas through actual peepholes. Players can view scenes in real-time and collect clue cards to fulfill their objectives. The game’s primary method of play is through the act of peeking. Players are required to bend down to peer into a peephole while managing three resources: attention, bounty, and risk. This dynamic creates an ongoing struggle between ethical limitations and personal enrichment. The game fuses the physical aspect of play with the abstract components of strategic gaming and forces players to confront the moral ambiguities associated with invading another person’s privacy.
Inspiration
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I am deeply concerned by how technology enables the systemic violation and trafficking of privacy, as witnessed in cases like the "Nth Room."
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My design translates this digital abstraction into a tangible, physical experience that evokes visceral unease. By compelling players to peer through literal peepholes, the game creates a moment of conscious reflection on observation, complicity, and the human cost of curiosity.

Background
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An anonymous elite known as the "Room Owner" commodifies human suffering, displaying it within his "Peculiar Cages."
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You are one of several "Peepers" hired to unearth the secrets within these cages and bring back concrete evidence.
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Only the winner will secure the position as the Room Owner's permanent watcher.


Key Features

Mechanics and aesthetics reinforce the core theme of privacy, evoking emotional and moral reflection.
